Privacy AgreementContact : ask@snakepump.io
New Consumer Revolution And Industry Analogy:
ASSET OWNERSHIP
+
PLUNGERING GAME,
RECONSTRUCTING THE UNDERLYING LOGIC
OF THE GAMING INDUSTRY
NEW CONSUMER
REVOLUTION
AND INDUSTRY
ANALOGY
THE ESSENCE OF GAMING IS
COMPETITION + PREDATION
  • The cigarette cards and glass marbles that children from the 70s and 80s played with were essentially collectible toys that could also be used for battles. In our memories, regardless of the type of toy game, the outcome of the battle was always the possibility of winning the opponent's items. If there is no predation in a battle, then the battle loses its meaning. We also had toys like Transformers, but because they were expensive, they weren't used for battle games. Toys used for battle games are always those with a lower unit price, collectible in nature, and can be traded or obtained through predatory battles.
  • PK + predation is the most captivating aspect of the competitive nature of games. Through Web3, we can quickly enable global users to compete fairly in the same game while facilitating asset movement.
THEREFORE, ARENAFI'S FIRST-PHASE
GOAL IS TO BUILD THE WORLD'S LARGEST
GAMING COMPETITION PLATFORM.
WE PLAN TO ACHIEVE
1 MILLION+ DAU
IN COMPETITIVE GAMES ONLINE THROUGH
3-5
GAMES.